Go through the left-hand door on the balcony, then go down the stairs to the next room. Unlock Limit Break, or, if you already have it, GF. If not, you'll need to Scan it to figure out if it's weak against Fire or Ice, then use that element. Oh, and it likes to go out with a bang, casting Meteor for serious damage as a final attack. Challenge Omega Weapon in the Chapel.) Sphinxara (should be Sphinxaja methinks...nah, it's too weak for that...never mind) can summon a Forbidden, Jelleye, and Tri-Face, but they should fall easily. High quality Ultimecia gifts and merchandise. Release the seal on GF or Magic. Head for the Art Gallery, challenge Trauma, and release the seal on GF. Find the Treasure Vault Key in the Courtyard, pick up the Armory Key on the bridge at the top of the Chapel steps, go to the Elevator Hall, and switch back to your primary party. With all the other monster in her castle defeated, you can now proceed to the Master Room and face Ultimecia. When the party first enters, they can only select the Attack command, as all their other abilities have been sealed. If Tri-Point uses Scan, set Protect on the target or kill Tri-Point before its next turn, because that character is about to take a beating from Onrush. Climb the stairs to battle the first guardian. I'm saved right before the Ultimecia … Here, you must examine all the paintings, then solve a puzzle. If you missed any of the GFs that you Draw from bosses throughout the game and you plan to Draw them during this dungeon then you will want to … Normally, Krysta will just attack you with basic physicals. Head for the upper level of the Main Hall and take the doors above Sphinxaur's post. When she starts talking, hit her until she runs out of things to say and dies. Each doorway leads to a different part of the world. First, and most importantly, most of your abilities will be sealed at first upon entering (though you'll still have access to them anytime you're outside the castle). The upcoming, optional fight with the game’s second superboss - Omega Weapon - is no push-over. Head for the Wine Cellar, challenge Tri-Point, and release the seal on Limit Break. Go north from here to reach a chapel and head up the stairs. Save your game outside the door. Ultimecia Castle Organ - Mar 11, 11 Beating Omega Weapon without breaking any seals in Ultimecias Castle. Without doing this, you'll do little damage. Add your answer Please be as detailed as you can when making an answer. Simple as that. By this time you may have the sneaking suspicion solving this mystery will be the key to finding Trauma. This Bahamut palette-swap can either be very dangerous or very easy depending on how you prepared. Afflict the juggernaut with Zombie either by casting magic or via an appropriately-junctioned Status Attack. Catoblepas attacks with strong Thunder-based magic. Ultimecia's castle N/A N/A Pandemona, Demi Diamond Armor, 30 AP Tri- Point A living weapon made of a dragon. There are two main methods of getting good damage here. To set foot in the empty canal system however, you must first lower the gate blocking your access to it. Trauma is weak against Wind and vulnerable to Drain (as are its offspring, the Dromas). Climb the Clock Tower, challenge Tiamat, and release the seal on Command Ability. Trauma can also produce Dromas, small support machines that use similar attacks. To get to the bridge, head for the lower level of the Grand Hall, take the far doors, go through the doors on the far side of the Courtyard, and climb the Chapel steps. Take note that while invincible, all status enhancing magic spells will miss, so just recast them once the invincibility effect fades. The time itself is meaningless but the straightforward numbers indicated by the hands provide a critical clue. Head for the promenade outside the Master Room and Save. However, if you're looking for a specific enemy it's usually best to look elsewhere. All orders are custom made and most ship worldwide The most important thing, though, is to Draw Eden! Play your guts out if you're so inclined, but the only way to open the gate is to hit all the keys at once. Release the seal on GF or Magic. Follow the hallway to the next room, then go to the green light on the left and switch to your other party. This will reduce both its Vitality and Spirit to zero, allowing you to ravage the metallic menace in a hurry. You can also spam Demi until you get the Red Giant's HP down to a point where your physical attacks become effective without Meltdown. This means finding a way to negotiate the hazardous chandelier. Despite Tiamat's garnering a place of esteem as the servant nearest the Master Room, this battle should prove the easiest of all. If you're desperately seeking Abilityx4, you may wish to take the time to find the Rosetta Stone tucked neatly away in a box submerged in the castle's Waterway. Be sure you're prepared, then approach the dragon for a fight. outside left, inside left, inside right, outside right). I'm playing an old save, so I don't really remember anything or where I am. Unseal Item, or else Limit Break if you already have Item. When you use the key and enter the Treasure Room, you'll be confronted by a simple puzzle. © 2021 GAMESPOT, A RED VENTURES COMPANY. Begin by casting Triple on someone and have that character toss an Aura spell, while someone else uses Meltdown on Omega Weapon, Also make sure that your party's level is not a multiple of 5 as Omega starts off with Lv.5 Death. Save your game afterward. If you used Zombie, the usual methods (Revive, Recover, X-Potion, etc.) In this battle, you'll be going up against high defenses in Trauma, alongside a powerful MT Spr-ignoring attack. If Omega manages to sneak a Meteor spell, Mega Potion to heal your party back to full HP to survive Megiddo Flame which deals 9998 damage on everyone. https://www.ign.com/.../final-fantasy-viii/Ultimecia_Castle As you might have guessed, you can think of Catoblepas as a Behemoth on steroids. (Speaking of which, you can also Draw the spell if you don't have it for whatever reason.). Kick things off by Drawing Alexander if it's missing from your GF list, then inflict Darkness and get to work attacking. You'll be prompted to name your new GF (Default: Eden), assuming you Drew it here. Before getting into any specifics, however, there are a couple of general preparations you should make: 1. Here, you'll find a rickety bridge. Part 117: Part One Hundred and Seventeen: Ultimecia's Art Dungeon Part One Hundred and Seventeen: Ultimecia's Art Dungeon After Sphinx, Tri-Point, and Krysta, we've pretty much dealt with all the bosses in the front part of the castle and now it's time to move inwards. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Pick up the Floodgate Key in the Storage Room, return to the Elevator Hall, and switch back to your primary party. Haunted Castle: Although it's not haunted, Ultimecia's Castle definitely has this appearance from the outside. You can change between parties at Party Switch Points (these are green areas of light), and if both parties are at the same Switch Point, you can also swap characters between the parties. Krysta is yet another boss with massive defense, but it simply fails to impress. At this point, you'll be asked to unseal an ability. Krysta is a flying monster immune to Ice. Begin by eliminating Vysage, Lefty and Righty in the fashion of your choice. Stand in the Party Switch Point on the right side of the room to depress the lever and switch back to your primary party. Otherwise, reach it by following the left door on the balcony off the Entrance Hall. Relying on ST-Atk will probably cause a few counters (especially if you went with KO as your status, since its hit rate is poor), but just work on setting the status. Junction Firaga and Flare to Elem-Def and it'll be unable to harm you. Tri-Point has a devastating physical attack called Onrush. There are 8 minions in total, including the often-recurring boss Ti… Before approaching the dragon, equip enough Fire protection to Elem-Def to at least nullify Fire (Firaga alone will give you 150% resistance) and, as yet another reminder, Draw. As to damaging it, Krysta has a Spirit stat of exactly zero, meaning Magic will far out-damage physical attacks here, and you need to make your hits count in order to avoid the punishing counters. When you get to play your own music in the organ, press Square, Triangle, Circle,. You can draw Cerberus here too if you don't have the GF yet. Fortunately, as you siphon HP with each strike, your recovery should easily outpace your injury. For more information, including reviews and cheats, follow these links: Guide written by Finn WhiteGraphics by Peer. Attack immediately and without relent and you'll swiftly topple the beast. For Final Fantasy VIII Remastered on the Xbox One, Guide and Walkthrough by bover_87. A walkthrough for Ultimecia’s Castle including where to find each of the bosses - a section of the Final Fantasy VIII walkthrough by Jegged.com Level: 1 - 50 HP: 10,000 - … Ultimecia's royal chamber, the Master Room, where the final battle is staged, can be accessed right from the beginning; however, there is a catch. When this happens, shift your attacks to the newcomer to keep Apocalypse from being used. And I read you can leave the castle and do a few things, but where exactly? The organ in Ultimecia's castle. This is the final round and Ultemicia's face is gone. Head for the upper level of the Grand Hall, cross the chandelier sans plunge, and challenge Krysta on the other side of the doors. The other method, and the one the game intends for you to use, is to use Gravity attacks until its HP is really low (double digits), then finish it off. If you insist on going to the final battle, click here. Stand in the Party Switch Point on the lowered left carriage and switch to your heavy party. If you happen to miss this opportunity, you have one more chance. The way this works is basically every time you beat a boss inside of Ultimecia Castle you'll be able to unlock one of the sealed commands (as shown above). So...um, Attack. Tri-Point has an extreme elemental weakness that alternates between Fire and Ice. Try to boost your Spirit and Vitality, and HP stats to maximum, and refine Hero and Holy War from the Lagauna Card and Gilgamesh Cards respectively, As for characters, go with Squall, Rinoa, and Zell. Begin by attacking with two characters of opposing Elem-Atk junctions. If you already defeated Gargantua and have the Treasure Vault Key, click here (scroll past the boss's information box to rejoin the walkthrough), or if you already got the Treasure Vault Key and Amory Key but haven't fought Gargantua yet, skip the next paragraph. Go to the Courtyard and switch to your support party. max. Also get Shell status on your party. All non-fatal damage will result in a Counter Twist counter, which deals very heavy damage. Head left, grab the key, and return to the Party Switch Point. It's the ultimate GF and has a spectacular ability set, so just do it. There are a few special rules here that make it an interesting dungeon. If it casts Scan on a character, it means they will be the target of Onrush the next turn, which ignores Vit and can hit 9,999 damage depending on Tri-Point's level. In order to claim it you must first drain the aqueduct and in order to do that you must first get the key that unlocks the lever that operates the floodgate. Before launching into how to tackle this enormous area, first a few explanations are due. Its resistance to Magic is quite low but it would still take several attacks to defeat the creature. Once it falls, survive the Ultima final attack, and the day is yours. To reach the Armory, head for the lower level of the Art Gallery, take the far doors, and go down the steps on the far side of the Party Switch Point. Its counter-attack game is not to be underestimated though. Junction Tornado to Elem-Atk and Drain to ST-Atk. Read on to see a list of bosses and find a … When you reach the gulag, you'll find a corpse holding a key in its conspicuously outstretched hand and Red Giant temporarily out of the office. Version: 1.51 | Updated: 12/19/2019 Highest Rated Guide. If the party that just fought Red Giant is the one you're currently using, simply run left from the green light above the stairs to the dungeon, ride the right-hand elevator down, and board the left-hand one. Alternatively, you can put Selphie in your party and cast Aura on her while her HP is at critical state. Go to the Chapel, play the organ to lower the Waterway gate, and pick up the Rosetta Stone. On the upper level in the area at the top of the stairs, you'll find from left to right VENUS, VIATOR and VIGIL. Head through the north door, and go down the stairs to the basement. Give someone the ability to inflict the Zombie status, as well as someone with either Revive (preferable) or Recover if you have Command Ability unlocked (otherwise equip Item). (If you already have the Armory Key, skip ahead to the next paragraph.) Is there a way that I can leave her place and get back to the original land? Head to the Courtyard and follow the lamp-lit arches in the upper-right corner to see if you were successful. Catoblepas has a high Magic stat and when defeated will cast Meteor. Make sure someone either has Meltdown to cast or Doomtrain to Summon (it'll speed up the next battle greatly). Luckily, Trauma holds the key to its own demise, making this a fairly easy battle. Maelstrom also inflicts Curse; cast Treatment to remove it. Answers that are too short or not descriptive are usually rejected. Your next target is the hallway just south of the elevator room. Start out by Drawing Leviathan if you didn't snag it from NORG, then Draw-cast Meltdown on Trauma to inflict Vit0. Red Giant is virtually impervious to almost every attack. Cast Triple on someone and have that character use Aura, while another person casts Meltdown. Go to the Courtyard and switch to your support party. Eliminate the Dromas as they're born (you may wish to Mug them for Meteor Stones first). After the battle, unseal whatever you like, then head for the chapel. Conveniently, the boss even has Demi for you to Draw-cast, but Diablos' Summon will also work (so will Cactuar's, incidentally, as its damage is fixed). What you need to do here is press all four buttons at the same time until the organ stops making noise then press Start to back out. Or … As you can see, you either have Fire protection in Elem-Def, or your ashes will be all over this dreary castle (the only ways to survive otherwise are either an extremely high HP total or by sacrificing GFs). Exit to the north, and look around the fountain to find the Treasure Vault Key. Draw Siren if you still need her. ファイナルファンタジー8 完全攻略 Windows for PC版対応 完全攻略シリーズ エリア アルティミシア城 時間は待ってはくれない。にぎりしめても、ひらいたと同時に離れていく。そして… 時間圧縮によって過去・現在・未来が1つになり、スコールたちの前に姿を現した未来の魔城。 Continue with the Limit Break onslaught. Release all of them and capitalize on your opportunity to draw powerful magic and obtain rare items and you'll increase your chances of victory. Enter and be locked in. Besides its basic claw swipe, Catoblepas uses Deadly Horn, which deals heavy damage to one and is auto-critical if it connects. Fight Sphinx in the front Hall and release the seal on Magic. Go back to the entrance hall with both parties, then return to the chandelier to drop down to the lower level of the room. Take the right door this time, and head to the art gallery. Every party at every level must make specific preparations for the fight ahead. Back at the front Hall and switch to your support party. Sphinxaur and Sphinxara have an embarrassing 10,000 HP each no matter how high their level is. Put Wind-elemental magic on Elem-Atk, then we have a date with an odd yellow robot. If you didn't bother fighting Cerberus before, equip Draw now so you can acquire Cerberus as a GF from Gargantua. Go through the main door on the balcony and cross using the chandelier as a bridge, to reach a...crystal? Have a Gay Old Time : Seifer's "romantic dream" of being a Sorceress Knight. (Note: At this point, if you fought Tiamat and already got the Armory Key, you can unlock the Armory (right-most door) and fight Gargantua now. After admiring this last piece, take a moment to glance over the railing and study the clock face hewn into the floor below. Ultimecia Castle is the final destination in your journey. I keep reading down this chain and portals, but I can't find no chain. Luckily for us, its defenses are flat-out bad. While you can reach the end with only one party, some optional areas require you to use both parties. If you didn't acquire Carbuncle during this fight you'll have a second chance to do so against Kyrsta in Ultimecia Castle. If you already defeated Tiamat and want to do stuff outside (recommended), click here. If one of the characters you did not plan on using shows up just wait until they die and they will be sucked out of the battle (or “absorbed in time” as the game puts it) if you do not revive them in time. However you get there, switch to the "female" party and go to the next room. (If the key falls down, climb down the ladder on the right side of the screen to find it lying down there.). If you lack Siren, this is necessary regardless of which path you take, because you'll need the Draw Command in either case. If walkthrough is usable don't forgot thumbs up Dusk X Wolf and share this with your freinds. Attack using whatever methods suit your fancy (excepting those with elemental qualities corresponding to Tiamat's strengths). Before you face Gargantua, you must defeat what looks and acts like a normal Vysage-Lefty-Righty team. For feedback or questions, e-mail IGNguides at: editors@ignguides.com . Up the steps is your first boss, which you naturally should fight. Vysage, Lefty and Righty are weak against Holy and vulnerable to Drain. - May 31, 11 Ultimecia Castle - Jul 27, 04 Artemisia = Ultimecia - … To reach the balcony, ascend the Clock Tower's winding walkway until you reach the swinging pendulum and stand at the inside ledge on the left side of the tower. Examine the lever-like thing twice to drain the waterway (requires the Floodgate Key), then go through the door on the right side of the room (unlock it with the Armory Key). This is the Boss Battles page of Final Fantasy VIII Remastered (FFVIII, FF8) for Switch, PS4, and Xbox One. Please be as detailed as you can when making an answer. When all the bars are gone, enter the Waterway, go east to your prize. You'll be presented with a list of the pieces you've inspected and an opportunity to decipher the obscured title. Below that, it uses a punch, which is unblockable. Krysta has a very high resistance to physical attacks. The hatch leading to the cellar is located in the Grand Hall (beyond the doors left of the foot of the staircase in the front Hall and through the doors at the opposite end of the passageway). Getting damage will be the main challenge here, not surviving. Both forms employ a variety of Status attacks. This crystalline being leaves behind an Elem Guard, which teaches a GF the highly-useful Elem-Defx4 ability to open 4 Elem-Def slots. However you get there, examine the left wall behind the pillar nearest to the camera to open a hidden door with the Treasure Vault Key. Transport to and from Ultimecia 's world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map. However, any damage dealt to it will be countered with Counter Rocket, which is a physical that deals very heavy damage, and it will wave goodbye with an Ultima spell. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. It will cast Thundaga as well. re: The organ in ultimecia's castle quote Basically, each of the eight notes on the Organ corresponds to one of the eight bars covering the doorway in … Here, you must solve a small puzzle. After falling, Trauma leaves behind an Elem Atk, which teaches a GF the Elem-Atk-J ability. If you lose, it means you're not prepared well enough to tackle this dungeon, like it or not. Proceed to the Master Room and confront Ultimecia. Junction Berserk to ST-Def to thwart Gargantua's attempts to coerce you into repeatedly provoking its Counter Twist, a strong counterattack triggered by physical attacks. If you dropped the key earlier, you'll see it lying in the channel in the lower-right corner. There’s no "if you’re low level, you shouldn’t have much trouble" this time. If any are still about when Trauma's HP reach 0 the progenitor will eat it's young. Tri-Point also has a strong Thunder-based counterattack called Mega Spark. Once you're done, a red-and-silver Behemoth will appear. Ride the chandelier to the bottom, then examine the lever near the green light. You can also draw Pandemona here if you missed it from Fujin back in Disc 2. Both of Sphinx's forms are weak against Holy (as are the creatures Sphinxara can summon). The Floodgate Key is on the floor in a Storage Room accessible only via the primitive lift in the Elevator Hall. Sooner or later it'll fall to your attacks. With Aura activated, toss a Tripled Haste spell and activate Rinoa's Angel Wing Limit Break. Krysta has a very high Magic stat and when defeated will cast Ultima as a departing gesture. Return to the lower level and re-examine the still-nameless image. Junction Pain or Bio to ST-Atk and let loose. Luckily, Trauma Challenge Red Giant in the Prison Cell, release the seal on Item, challenge Gargantua in the Armory, release the seal on Save, head for the Elevator Hall, and switch to your support party. From there, alternate between Fire and Ice to avoid Mega Spark. Heal any status ailments or low HP. Sphinxara will pose a fleeting threat as it may afflict members of your party with status effects while you're temporarily unable to remove them. This walkthrough for Final Fantasy 8 [PC] has been posted at 04 Oct 2010 by Dusk X Wolf and is called "Ultimecia Castle Guide". If you were doing the Eden Path but don't have all the other minions defeated yet, return to the room with the falling chandelier (the path is very straightforward, just keep trying to head south) and click here to rejoin the walkthrough. Your goal is to get all of the boxes open at once (opening or closing a box toggles any adjacent boxes). In order to get the abilities back, the player must locate and defeat Ultimecia's minions. Tiamat has exactly one attack: Dark Flare, a Fire-elemental, Spr-ignoring MT attack that far out-powers even Bahamut's Mega Flare. To reach it from the front Hall, climb the stairs, head left, go through the doors in the near-left corner and down the stairs, pass through the doors on the far side of the Party Switch Point, and take the doors at the far end of the passageway. FINAL FANTASY VIII – REMASTERED is a remaster of FINAL FANTASY VIII, featuring multiple enhancements including additional options to customise your gameplay experience and difficulty.A lot of achievements from the original Steam release were removed from this version. Think of it as an entrance test. Leap onto the pendulum as it comes closest to you and it'll deliver you safely to the opposite side. Release the seal on GF (optional: Item, Magic or Command Ability). Gargantua is lurking at the rear of the Armory behind a locked door. After the battle, you'll be prompted to unlock an ability. For a specific enemy, click here and scroll to/search (using the Search button in the site header) the monster in question (they're in alphabetical order). Cast it and the battle ends instantly. Tiamat's only attack is Dark Flare. After being wasted, Tiamat Drops a Status Guard, which teaches a GF the ST-Def-Jx4 ability, an awesome one indeed. 9,… This is Omega. If any bars are still there, you need to return to the organ to try again (no, your characters never thought of turning sideways or going around lone bars on the sides). Follow up by using items, magic and/or commands with strong curative properties to inflict major damage or use revival techniques. When Gargantua surfaces, you can whittle away at its HP while side-stepping its counterattack by using attack Magic or you can pursue a more expeditious victory. Once you send them off, Gargantua itself will take over the fight. Inflicting Darkness will reduce Gigantic Sword's accuracy as well, helping you defensively. Like where the Gardens and Esthar are. An attack that fails to prompt a counterattack indicates Tri-Point's elemental weakness (if you've released the Magic ability you may consider casting Scan to assess Tri-Point's vulnerability but you'll most likely find it a waste of your time). Missed it from NORG back in Disc 2 will recover stick to Renzokuken while uses... 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